Which links us to Arthurian legends and the Holy Grail.
The Legend (not a traditional one, but made up for the game)
Sir Gawain, dying on a bloody battlefield, wants to reveal to his trusty squire the
exact whereabouts of the Holy Grail, that famous cup used by Jesus at the last supper,
which had been brought to England by Joseph of Arimathea. The Grail is in a crypt beneath
the original church at Glastonbury, sealed up amongst the tombs of 35 saints. Each tomb
has an emblem carved on its cover. It is sacrilege to open the wrong tomb.
The dying knight can no longer speak but manages to expose to his squire a tattoo of
the emblem. The squire escapes the bloody battlefield, himself mortally wounded. Before he
dies, he manages to describe the emblem to another knight, so that the whereabouts of the
Grail is not forever lost.
Format and purpose of the game
The aim of the game is to complete the game. Members of the group help one another and
its not competitive.
A team member picks a card and keeps it secret. There are several rounds, during which the team discover,
without being told, that they can only complete the game by establishing agreed verbal
descriptions of each emblem, using fewer words in each round, till they have more or
less evolved a single word for each of the emblems.
The game demonstrates that teamwork is actually more challenging than competition---
and more fun too. It also shows that successful teamwork requires a common language which
has to evolve from shared experience.